Mesh generation of complex three‐dimensional geometries for beam‐particle modeling of fracture
Résumé
In this article, we propose a three-dimensional meshing algorithm for discrete
models combining the lattice approach with the polyhedral particle approach.
Our aim is to be able to leverage readily available, well-supported meshers to
handle various geometries. We use them to generate a tetrahedral mesh, which
our mesher then converts to a polyhedral mesh. The input mesh serves as
geometrical support to generate the nodes of the discrete mesh. The desired
shape is obtained with an assembly of convex polyhedral particles—without
having to clip them. We show that this approach enables meshing convex
or concave geometries with sharp edges, curved features, and more. Several
three-dimensional geometries are presented to support this claim and illustrate
the capabilities of the mesher. We provide a detailed analysis of its isotropy.
The geometric isotropy is studied by analyzing the orientation of the generated
beams. The mechanical isotropy is verified by assessing the properties of the
elasticity tensor. Finally, we show that the new mesh retains its ability to be a
good support for the generation of realistic cracking patterns.